Cover image for Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

by Tomas Akenine-Möller, Eric Haines, Naty Hoffman

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Computers / Software Development & Engineering / Computer GraphicsComputers / Programming / GamesArt / GeneralComputers / Design, Graphics & Media / Video & AnimationComputers / Computer ScienceComputers / General

Description

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Book Details

Publisher:
CRC Press
Published:
2018-08-06
Pages:
1198
Language:
EN
ISBN:
9781351816151